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Our fear is named, takes a form, and then it is contained. This is what makes them both repulsive and appealing. Vampire: The Masquerade games, just like Vampyr, are based on one of the most popular vampiric dilemmas: should the beast strive to retain what’s left of its humanity, or should it be unleashed? You get to choose if you want to slaughter the mortals you encounter and suck their blood, or perhaps spare them. In Soul Reaver, a part of the Legacy of Kain series, we play as Raziel, a castaway resurrected as a wraith to seek revenge on his former master, Kain, who betrayed him. In fact, they’re often your allies or even player characters. The funny thing about the games above is that vampires featured in them are not just your antagonists. They are featured in Vampyr, the Legacy of Kain, Castlevania and Bloodrayne series, The Elder Scrolls and many titles based on the famous Vampire: The Masquerade RPG system. In games, vampires are possibly the most mesmerizing monsters we can encounter. Named Philinnion, he inspired Goethe’s most famous vampire poem, “The Bride of Corinth.” The first known vampire appeared in the Book of Marvels by Phlegon of Tralles. “(The vampire is) a shapeshifter, hypnotist and captivator, erotic and chillingly repugnant at the same time.”
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The Archive for Research in Archetypal Symbolism (ARAS) provides a neat definition of these fellas: Their phenomenon dates back to the ancient times. So, who are the main villains in our nightmares, and how they helped us tame our fears? Vampires suck Raziel of Soul Reaver fame They lurk in the shadows or under our beds, ready to take a bite of our brains, cook us in a cauldron, or turn us into goulash.ĭeath seems like a taboo topic, but what scares us is not the end per se, but its manner. Most of the monsters in our culture crave our flesh and blood. We can bring it all down to one atavistic anxiety: the fear of getting killed (and perhaps devoured). It is our human nature to be attracted to the horrific and obtain pleasure from encountering it because this is how we gain a partial and temporary victory over ourselves.” “The demonic and the monstrous appear in pop culture because they represent evil and our fears and anxieties.
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It can even serve as a form of therapy, teaching us how to deal with stressful, scary situations. Fear also causes adrenaline rushes that make us feel physically stronger and increase our emotional intuition. Why is that? Some say that it’s because of the satisfaction when we handle anxiety. People actually love it, as long as they experience it within the safe confines of their homes while watching, reading or playing horrors. Fear is considered to be one of the strongest human emotions.